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UDL On Campus · Universal Design for Learning in Higher Education

Media & Materials

About This Section

This section combines Universal Design for Learning (UDL) principles and practices with the flexibility of technology and digital media to increase the responsiveness of learning environments. This combination provides learners with more choices for accessing and comprehending information, for demonstrating what they know, and for increasing motivation and persistence. Understanding UDL can help ensure that all learners are able to access and participate in technology-enhanced and media-rich learning environments.


This resource highlights the value of using video as part of instructional design and how to make video fully accessible.


This resource discusses the ways in which audio can be used as an engaging instructional tool and guidelines for making audio accessible.


This resource describes how images can be used more effectively to communicate information and how to make images fully accessible.


This resource discusses considerations when using digital text in educational settings and how to ensure accessibility.

Web Conferencing

This resource highlights the ways webconferencing can distribute content to enhance the learning experience when designed using the UDL framework.

Creating Accessible Open Education Resources (OERs)

OERs (Open Education Resources) are online digital educational materials, tools, or even techniques that are offered freely and/or through open licensing.

EPUBs: Supporting Learner Variability in EPUB Creation

This resource provides a definition and information about developing ePubs, best practices for accessibility and an example of creating accessible versions of digital images.


UDL is an educational approach based on the learning sciences with three primary principles—multiple means of representation of information, multiple means of student action and expression, and multiple means of student engagement.


Video is the recording, reproducing, or broadcasting of moving visual images.


Audio, in this context, is a digital form or representation of sound. It is a format that stores, copies, and produces sound according to the data in its file(s).


Open educational resources (OERs) are any type of educational materials that are openly and freely available for use.