About This Section
This section focuses on a variety of ways in which UDL can be used to improve teaching and learning within postsecondary settings. Examples include working with industry partners to bring work environments closer to the classroom, supporting students with executive functioning challenges to succeed in online learning environments, understanding the role of emotion in the context of learning, and using multimedia case-based learning to leverage the power of real-world experiences.
This resource provides information and examples on how to use UDL when developing and teaching real-world cases.
This resource discusses the ways in which industry partners and instructors can collaborate on course development to create authentic, engaging scenarios that enable students to learn skills in the context of a profession.
This resource addresses the tools and design strategies that currently exist in the online learning environment that can support students who struggle with executive functioning—i.e., the cognitive processes that are involved in goal setting, planning, and organization.
This resource provides an introduction to the ways in which instructors can apply UDL to educational activities in order to address the interplay between emotion and learning.
This resource will explore how UDL can support the social learning that is tied to academic engagement and professional preparation.
UDL is an educational approach based on the learning sciences with three primary principles—multiple means of representation of information, multiple means of student action and expression, and multiple means of student engagement.
Industry partners, in this context, are individual professionals, groups, or businesses with specialized knowledge about a particular area or field, who provide expertise and support.
Executive functioning refers to a set of cognitive capabilities, associated with the prefrontal cortex in the brain, that allow humans to overcome impulsive, short-term reactions to their environment and to instead set long-term goals, plan effective strategies for reaching those goals, monitor their progress, and modify strategies as needed.
Multimedia refers to the combination of several media (e.g., text, graphics, audio clips, video) to represent content concepts.
Cases, in this context, are representations of real-life situations that simulate problem-solving experiences.